They would implement like a pick 2 from these 5 games type of thing.Now that is an idea I could get behind! I had an idea for a discount coupon in the event that you already owned the game offerings that month. 2k20's livelihood and ultimate team mode is intended to allow you to cover micro trades (virtual money in this case), they make NBA 2K Coins very slow to make VC if you are only playing game regularly.The secret would be to keep away from these and play couch multiplayer. Game is very very good if you can stay away from the microtransactions.
Yes in the core of this game is still the best basketball game on the market. The offline MyLeague remains the best"dynasty" mode. However, they understand these modes don't create them money so they have been neglected by them. Ultimate Team modes have ruined sports matches for me. Even though I am an avid basketball fan, I couldn't become Live 2K, however FIFA and Madden were my thing.The biggest problem with 2k's ultimate team (MyTeam) imo is that the matchmaking algorithm. On top of this, players purposely have their starting lineups to incorporate their best players and have an whole seat filled with 60 overall players in order that they could lower their overall and play against poor teams.
You are rewarded by the league for winning. You can find a free high tier player should you go 12-0. Going 12-0 is pretty hard for many players and just makes people play extremely cheesy and toxic. And career mode as a player spend hundreds of money on VC or grind hundreds of hours to receive your participant 90 + is the same, either. If you would like to play online such as the playground mode you will not be able to compete with individuals who paid a shitton of money to become 98+ general, you will realize a 7 foot participant sinking 3 after 3 from half an hour while the wash you spent 100 hours developing can barely run in a straight line.
I'm fairly certain the 2k and EA sports games create the majority to Buy NBA 2K MT of their cash on microtransactions now. And it looks as they are getting to the Fortnite version of making it totally free so people have it. But they still get the additional $60-$100 on launch because the most hardcore enthusiasts will always get it then (ultimate teams fall behind quickly if you don't get it immediately), and then at the end of the cycle they pick up the remaining folks. At this time they're simply picking up the most casual players who likely wouldn't have gotten the next game at launch anyway, and this also gives them a opportunity to easily hook individuals who have never tried the games in any way.